Flaming Sphere

Flaming Sphere
Level2nd Level Casting Time1 action Range20m
AoESingle DurationConcentration, up to 1 minute
SchoolPrimal ComponentsV, S, M (A bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
ClassesBlack Mage, Geomancer, Red Mage

A 2m-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration.

Any creature that ends its turn within 2m of the sphere must make a

Basic
Dexterity saving throw, taking 2d6 Fire damage. As a bonus action, you can move the sphere up to 10m. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

When you move the sphere, you can direct it over barriers up to 1.5m tall and jump it across pits up to 4m wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 6m radius and dim light for an additional 6m.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.